#include <stdio.h>
#include <time.h>
// Function to update the background position
void updateBackground(int* backgroundPosition) {
(*backgroundPosition)++;
// Here, you might add more complex logic for background movement
}
// Function to update the character position based on input
void updateCharacter(int* characterPosition, char input) {
if (input == 'a') {
(*characterPosition)--;
}
else if (input == 'd') {
(*characterPosition)++;
}
// Add additional character movement logic here
}
int main() {
int characterPosition = 0;
int backgroundPosition = 0;
char input=0;
clock_t lastTime = clock();
while (1) {
// Check if enough time has elapsed to update the background
if (clock() - lastTime > CLOCKS_PER_SEC / 30) { // 30 FPS
updateBackground(&backgroundPosition);
lastTime = clock();
}
// Check for character input without blocking
if (kbhit()) {
input = getch();
updateCharacter(&characterPosition, input);
}
// Rendering logic here (example output)
printf("Character Position: %d, Background Position: %d\r", characterPosition, backgroundPosition);
fflush(stdout);
// Break condition for the game loop
if (input == 'q') { // Exit on 'q' input
break;
}
}
return 0;
}